NC (036570) Investor presentation summary
Event summary combining transcript, slides, and related documents.
Investor presentation summary
11 Aug, 2026Industry trends and market outlook
Global games market projected to reach USD 236 billion by 2025, with mobile platforms comprising 46% of the market.
MMO games market expected to grow at a 10.7% CAGR, reaching USD 75 billion by 2028.
South Korea's games market is dominated by mobile, which accounted for 59% of the market in 2022.
South Korean games exports have grown at 8.8% CAGR over the past four years, with significant opportunities in NA and EU.
Corporate governance and structure
Board consists of 7 members, emphasizing independence, diversity, and expertise.
Ownership is diversified among retail, management, domestic and foreign institutions, and strategic partners.
Global development and publishing network spans Korea, North America, Europe, Japan, Taiwan, China, and Southeast Asia.
Financial performance
2024 sales were KRW 1,578.1 billion, down 11% YoY, with an operating loss of KRW 109.2 billion.
Q4 2024 sales reached KRW 409.4 billion, up 2% QoQ, but with a significant operating loss due to higher expenses.
Mobile game sales declined 22% YoY in 2024, while PC online game sales fell 2% YoY.
Q4 Korea sales dropped 13% QoQ, but NA/EU sales rose 25% QoQ, and royalty sales surged 93% QoQ.
Latest events from NC
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Investor presentation - Sales and profits declined, but strong IPs, tech, and global strategy drive future growth.036570
Investor presentation - Revenue declined in 2023, but strong IPs and global strategies support future growth.036570
Investor presentation - 2024 sales declined amid rising costs, but strong IPs and new titles support future growth.036570
Investor presentation - Sales and profits are set to rebound by 2026, driven by legacy IP and new game launches.036570
Investor presentation - Sales rebound and new game launches set the stage for strong growth by 2026.036570
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Investor presentation - Q2 2026 revenue and operating income soared, driven by PC and Mobile Casual growth and global expansion.036570
Q2 2026