NC (036570) Investor presentation summary
Event summary combining transcript, slides, and related documents.
Investor presentation summary
11 Aug, 2026Industry overview
Global gaming market projected to reach $228 billion by 2026, with a 4% CAGR from 2024–2027.
Mobile gaming expected to grow at 5% CAGR, console and PC gaming at 2% CAGR each from 2023–2026.
Korea accounts for 8% of the global gaming market and ranks fourth worldwide.
Company overview
Board consists of 7 members, emphasizing independence, diversity, and expertise.
Ownership is diversified among retail investors (19%), management (12%), and major institutions.
Strong asset base built on long-lifecycle MMORPGs and global expansion.
Global development and publishing network spans Korea, North America, Europe, and Asia.
Financial highlights
Q1 2025 sales were KRW 360.3 billion, down 12% qoq and 9% yoy; operating profit rebounded to KRW 5.2 billion.
Full-year 2024 sales reached KRW 1,578.1 billion (down 11% YoY), with an operating loss of KRW 109.2 billion.
Latest events from NC
- Sales and profits declined in 2023, but strong IPs and global expansion drive future growth.036570
Investor presentation - Sales and profits declined, but strong IPs, tech, and global strategy drive future growth.036570
Investor presentation - Revenue declined in 2023, but strong IPs and global strategies support future growth.036570
Investor presentation - 2024 featured lower sales and higher costs, but strong IPs and global expansion drive future growth.036570
Investor presentation - 2024 sales declined amid rising costs, but strong IPs and new titles support future growth.036570
Investor presentation - Sales rebound and new game launches set the stage for strong growth by 2026.036570
Investor presentation - Strong IPs and global expansion set the stage for a sales rebound by 2026.036570
Investor presentation - FY2026 revenue is projected at KRW 2.0–2.5 trillion, led by legacy IPs and new game launches.036570
Investor presentation - Q2 2026 revenue and operating income soared, driven by PC and Mobile Casual growth and global expansion.036570
Q2 2026