NC (036570) Q2 2026 earnings summary
Event summary combining transcript, slides, and related documents.
Q2 2026 earnings summary
12 Nov, 2026Executive summary
Q2 revenue reached KRW 770.5B, up 101% YoY and 38% QoQ, led by record PC revenue and Mobile Casual growth.
H1 2026 revenue was KRW 1,327.9B; operating income was KRW 287.1B and net income KRW 283.6B.
Strategy spans legacy and new IP, mobile casual expansion, global launches and more diversified growth.
Financial highlights
Q2 operating income was KRW 173.9B, up 1,053% YoY and 53% QoQ; pre-tax income was KRW 176.7B and net income KRW 131.2B, down 14% QoQ.
Q2 operating expenses were KRW 596.6B, including personnel expenses of KRW 260B, marketing of KRW 163.1B and commissions and other expenses of KRW 148.3B.
Other revenue of KRW 71.7B included accelerated recognition of remaining Blade & Soul 2 contract value in China.
H1 revenue declined from KRW 1,506.9B in 2025 to KRW 1,327.9B in 2026; H1 basic EPS was KRW 14,077.
At June 2026, total assets were KRW 4,664.7B, equity KRW 3,582.0B and cash and cash equivalents KRW 671.1B.
Outlook and guidance
FY2026 revenue is expected at the upper end of the KRW 2.5T range; Q3 may moderate on seasonality, marketing and development incentives, with rapid YoY growth expected, especially in Q4.
Mobile Casual growth is expected to continue in H2 and 2027; JustPlay MAU is growing ~70% YoY, with LTV gains, iOS scaling and studio synergies.
Ten titles are in preparation for H2 2026 and 2027, including Aion 2 global, Horizon Steel Frontiers, Cinder City and potential Guild Wars 3 pre-sales.
The 2030 revenue goal remains in the KRW 5T range, with a goal to reach it earlier.
Priorities include global diversification, new IP, mobile casual, data-driven platforms and R&D infrastructure, including a new RDI center.
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