NC (036570) Investor presentation summary
Event summary combining transcript, slides, and related documents.
Investor presentation summary
11 Aug, 2026Industry overview
Global gaming market projected to reach $196 billion in 2026, with Korea representing 8% and ranking fourth globally.
Mobile, console, and PC gaming markets are all expected to grow at 2–5% CAGR from 2025 to 2028.
Company overview
Board consists of 7 members with diverse expertise and a balanced gender mix; significant foreign and retail investor ownership.
Built a strong asset base since 1998 through successful MMORPG launches and global expansion.
Operates development studios in Korea and North America, with publishing arms in major global markets.
Financial highlights
Q2 2025 sales reached KRW 382.4 billion, up 6% QoQ and 4% YoY; operating profit rose 189% QoQ to KRW 15.1 billion.
Full-year 2024 sales were KRW 1,578.1 billion (down 11% YoY) with an operating loss of KRW 109.2 billion.
Latest events from NC
- Q3 growth lifts 2026 outlook to KRW 2.8t and backs 2027 guidance of KRW 3.2t–3.4t.036570
Q3 2026 - FY sales fell sharply, while Q4 revenue edged higher but operating profit collapsed.036570
Q4 2023 - Sales and profits declined in 2023, but strong IPs and global expansion drive future growth.036570
Investor presentation - Sales and profits declined, but strong IPs, tech, and global strategy drive future growth.036570
Investor presentation - Revenue declined in 2023, but strong IPs and global strategies support future growth.036570
Investor presentation - 2024 featured lower sales and higher costs, but strong IPs and global expansion drive future growth.036570
Investor presentation - 2024 sales declined amid rising costs, but strong IPs and new titles support future growth.036570
Investor presentation - Sales and profits are set to rebound by 2026, driven by legacy IP and new game launches.036570
Investor presentation - Record PC revenue and Mobile Casual growth underpin the FY2026 outlook.036570
Q2 2026