Pearl Abyss (263750) Q2 2025 earnings summary
Event summary combining transcript, slides, and related documents.
Q2 2025 earnings summary
12 Sep, 2026Executive summary
Q2 2025 operating revenue was KRW 79.6 billion, down 4.9% quarter-over-quarter and 2.7% year-over-year, with an operating loss of KRW 11.8 billion and net loss of KRW 22.7 billion, both turning negative compared to the prior year.
EVE Online achieved its best performance since Q4 2016, driven by the Legion expansion and in-game events.
Preparations and marketing for new titles, including Crimson Desert and blockchain-based EVE Frontier, intensified globally.
Revenue for H1 2025 was ₩163.2 billion, down from ₩342.4 billion in the previous year, with a net loss of ₩22.2 billion.
The company’s main revenue driver remains the global service of its flagship IPs, with ongoing investments in new titles and global expansion.
Financial highlights
Q2 operating revenue was KRW 79.6 billion, down from KRW 81.8 billion in 4Q24 and KRW 95.7 billion in 2Q24.
Operating loss was KRW 11.8 billion; net loss reached KRW 22.7 billion, impacted by FX losses.
Black Desert IP revenue was KRW 54.9 billion, down 12.9% QoQ; EVE IP revenue was KRW 24.2 billion, up 18% QoQ.
Cash and cash equivalents stood at KRW 110.5 billion as of June 30, 2025, with total capital at KRW 776.6 billion.
Basic and diluted EPS for H1 2025 were both -₩361, compared to ₩1,378 in 2024.
Segment performance
Black Desert and EVE remained core revenue drivers, with Black Desert accounting for the majority share.
Black Desert saw new content and gameplay improvements but experienced weak revenue due to lack of major updates.
Console versions launched on PS5 and Xbox Series X|S, improving user experience and metrics.
Game segment contributed 99.6% of revenue (₩162.5 billion), while other segments contributed 0.4%.
Regional revenue split: Korea 18%, Asia 18%, NA/Europe 64%. Platform split: PC 85%, mobile 12%, console 3%.
Latest events from Pearl Abyss
- Q2 revenue fell QoQ but net profit and new launches signal recovery and global expansion.263750
Q2 2024 - Q4 2024 delivered strong profit and revenue growth, with a major Q4 2025 launch ahead.263750
Q4 2024 - Revenue down 26% YoY to ₩246.7B; net profit ₩14.1B; new launches and China drive growth.263750
Q3 2024 - Q1 revenue and profit declined, but new launches and global marketing signal future growth.263750
Q1 2025 - Q3 revenue up 34% QoQ, net profit positive, major new games and R&D drive future growth.263750
Q3 2025 - Q4 2025 revenue fell, losses posted, and Crimson Desert's March 2026 launch is a key focus.263750
Q4 2025 - H1 2026 saw record revenue and profit, but 2Q26 declined QoQ as launch momentum eased.263750
Q2 2026 - Crimson Desert's launch drove Q1 2026 revenue to KRW 328.5B and net income to KRW 158.0B.263750
Q1 2026