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Pearl Abyss (263750) investor relations material
Pearl Abyss Q2 2026 earnings summary
Complete event summary combining all related documents: earnings call transcript, report, and slide presentation.Executive summary
Revenue for H1 2026 reached KRW 521.1 billion, up 91% year-over-year, driven by the global launch of 'Crimson Desert' and continued strength in 'Black Desert' IP across PC, console, and mobile platforms.
Operating income surged to KRW 279.7 billion, a significant increase from KRW 32.2 billion in the prior year, reflecting strong sales and effective cost management.
Net income attributable to shareholders was KRW 257.5 billion, compared to a net loss of KRW 8.4 billion in the previous year, aided by both core business growth and the disposal of certain subsidiaries.
2Q26 saw a significant QoQ decline in operating revenue and profit as the initial launch impact of Crimson Desert faded, while Black Desert outperformed guidance due to strong live updates and content optimization.
Crimson Desert sold 2.11 million copies in 2Q26, but revenue was impacted by lower ASP, deferred revenue for refund guarantees, and a higher share of sales from channels recognizing only a portion of gross sales.
Financial highlights
Cash and cash equivalents increased to KRW 809.3 billion as of June 30, 2026.
2Q26 operating revenue: KRW 192.6 billion, down 41.4% QoQ; operating profit: KRW 67.6 billion, down 68.1% QoQ; net profit: KRW 70.9 billion, down 58.3% QoQ.
Total assets rose to KRW 1.28 trillion, with equity at KRW 1.05 trillion and a debt-to-equity ratio of 22.4%.
Earnings per share from continuing operations were KRW 3,924, up from KRW 411 in the prior year.
Research and development expenses for H1 2026 were KRW 7.97 billion, representing 15.3% of operating revenue.
Outlook and guidance
2026 operating revenue guidance revised to KRW 709.8–743.8 billion; operating profit expected at KRW 315.5–345.2 billion, up over 1,200% YoY.
Black Desert 2026 revenue projected at KRW 239–244.6 billion (-4–7% YoY); Crimson Desert at KRW 468.9–497.3 billion.
The company is developing two new IPs, 'DokeV' and 'PLAN 8', targeting further portfolio diversification and global expansion.
Ongoing investments in proprietary game engines and global publishing infrastructure are expected to support long-term growth.
Focus on boosting live operations for Black Desert and expanding Crimson Desert sales through DLC, pricing, and platform expansion.
- Q2 2024 saw revenue of KRW 81.8B, operating loss, and net profit led by Black Desert and EVE.263750
Q2 2024 - Q4 2024 delivered strong profit and revenue growth, with a major Q4 2025 launch ahead.263750
Q4 2024 - Revenue down 26% YoY to ₩246.7B; net profit ₩14.1B; new launches and China drive growth.263750
Q3 2024 - Q1 revenue and profit declined, but new launches and global marketing signal future growth.263750
Q1 2025 - Q3 revenue up 34% QoQ, net profit positive, major new games and R&D drive future growth.263750
Q3 2025 - Q2 2025 revenue and profit fell, Crimson Desert's launch delayed, new IP investment ongoing.263750
Q2 2025 - Q4 2025 revenue fell, losses posted, and Crimson Desert's March 2026 launch is a key focus.263750
Q4 2025 - Crimson Desert's launch drove Q1 2026 revenue to KRW 328.5B and net income to KRW 158.0B.263750
Q1 2026
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