Competitive gaming

Competing in video games

eSports refers to the competitive play of video games, often involving professional gamers or teams competing against one another in tournaments and leagues. These events are typically broadcasted online or in-person to large audiences, and can include a wide range of games such as first-person shooters, MOBAs (Multiplayer Online Battle Arenas), and sports simulations.

The eSport market have surpassed $1 billion

The eSports market has experienced significant growth in recent years, with projections indicating that it will continue to expand in the coming years. The global eSports market surpassed $1 billion in 2022, up from $947 million in 2020. This growth is driven by factors such as the increasing popularity of video games, the growing accessibility of online gaming, and the rise of esports streaming platforms such as Twitch and YouTube.

Leading companies within eSport

Activision Blizzard: a video game company that owns and operates several popular eSports franchises, including the Overwatch League and the Call of Duty League. These leagues feature professional teams competing against each other in their respective games.

Tencent: a Chinese multinational conglomerate that has made significant investments in the eSports industry. The company owns Riot Games, the developer of the popular MOBA game League of Legends, and has also invested in other eSports companies such as Epic Games, the creator of Fortnite.

Electronic Arts: a video game company that has invested in the eSports industry through its EA Sports division. This division focuses on developing sports simulation games such as FIFA, Madden NFL, and NHL, which have been used in various eSports tournaments and events.