Perfect World (002624) Q1 2025 earnings summary
Event summary combining transcript, slides, and related documents.
Q1 2025 earnings summary
2 Oct, 2026Executive summary
Q1 revenue reached ¥2.023bn, up 52.22% YoY; net income attributable to shareholders was ¥302.2m, versus a ¥29.8m loss a year earlier.
Excluding non-recurring items, attributable net income was ¥163.3m, up 203.06% YoY; non-recurring gains totaled ¥138.9m, primarily from the sale of the Chengfeng studio.
Financial highlights
Operating costs rose 119.63% YoY, mainly as multiple aired film and TV productions moved from inventory into cost of sales.
Gross margin was 52.29%, down 14.65% YoY, as the higher share of lower-margin film and TV revenue diluted the mix.
Management expenses fell 43.55% YoY, reflecting higher talent-optimization compensation costs in the prior-year period; finance expenses also declined substantially as interest costs decreased.
Segment performance
Games revenue was ¥1.418bn, up 10.37% YoY; Zhuxian World and esports titles DOTA2 and Counter-Strike contributed growth, partly offset by lower mobile-game revenue.
Film and TV revenue was ¥595.9m, up 1,616.29% YoY, as multiple productions aired and revenue was recognized.
Attributable game-segment net income was ¥291.9m, or ¥162.5m excluding non-recurring items; film and TV contributed ¥25.8m, or ¥16.2m excluding non-recurring items.
Latest events from Perfect World
- Revenue fell 38%, while asset-sale gains softened a loss-making H1.002624
Q2 2024 - Project write-downs and weaker content revenue drove a RMB1.288bn FY24 shareholder loss.002624
Q4 2024 - Fewer releases and maturing titles drove losses as new game tests moved forward.002624
Q3 2024 - Revenue and adjusted earnings rebounded, while a studio sale boosted reported profit.002624
Q2 2025 - Revenue recovered and earnings returned to profit, with NTE leading the 2026 growth agenda.002624
Q4 2025 - New game and film releases drove growth and a YTD return to profit.002624
Q3 2025 - Revenue and earnings declined sharply as game receipts fell and fewer films were released.002624
Q1 2026 - NTE billings topped RMB2bn, but launch costs and deferred revenue recognition drove an H1 loss.002624
Q2 2026