Perfect World (002624) Q2 2025 earnings summary
Event summary combining transcript, slides, and related documents.
Q2 2025 earnings summary
2 Oct, 2026Executive summary
H1 2025 revenue was RMB 3.691bn, up 33.74% YoY; attributable net income was RMB 503.2m versus a RMB 176.9m loss, while adjusted net income was RMB 318.1m.
Results benefited from the December 2024 launch of MMORPG Zhuxian World, higher film and TV revenue, esports activity and cost-control measures; gains from selling the Chengfeng studio materially lifted reported profit.
Financial highlights
Revenue rose 33.74% YoY to RMB 3.691bn; operating costs increased 64.93% to RMB 1.599bn, and consolidated gross margin declined as lower-margin film and TV revenue gained share.
Attributable net income was RMB 503.2m; adjusted attributable net income was RMB 318.1m, compared with adjusted loss of RMB 235.4m in H1 2024.
Operating cash flow was RMB 502.2m versus an outflow of RMB 155.5m; cash and cash equivalents increased RMB 169.2m to RMB 3.284bn.
Sales expense fell 34.89% YoY to RMB 329.8m and administrative expense fell 27.81% to RMB 335.6m; R&D expense was RMB 942.2m, down 0.95%.
Non-recurring gains totaled RMB 185.1m, including RMB 171.9m from disposal of non-current assets, mainly the Chengfeng studio, and RMB 40.1m in government grants.
Outlook and guidance
Focus remains on long-running games, concentrating development resources on higher-certainty projects, stricter project selection and smaller, faster tests for new opportunities; no numeric financial guidance was stated.
Zhuxian 2 began domestic public testing on Aug. 7, 2025; the original open-world RPG Neverness to Everness is planned for global PC, mobile and console release, with further testing in preparation.
Film and TV plans emphasize tighter investment control, selective long-form productions and expanded short-form drama output; completed titles remain in post-production or scheduling.
Latest events from Perfect World
- Revenue fell 38%, while asset-sale gains softened a loss-making H1.002624
Q2 2024 - Project write-downs and weaker content revenue drove a RMB1.288bn FY24 shareholder loss.002624
Q4 2024 - Fewer releases and maturing titles drove losses as new game tests moved forward.002624
Q3 2024 - Q1 growth was led by Zhuxian World and film releases, with disposal gains lifting reported earnings.002624
Q1 2025 - Revenue recovered and earnings returned to profit, with NTE leading the 2026 growth agenda.002624
Q4 2025 - New game and film releases drove growth and a YTD return to profit.002624
Q3 2025 - Revenue and earnings declined sharply as game receipts fell and fewer films were released.002624
Q1 2026 - NTE billings topped RMB2bn, but launch costs and deferred revenue recognition drove an H1 loss.002624
Q2 2026