Perfect World (002624) Q3 2024 earnings summary
Event summary combining transcript, slides, and related documents.
Q3 2024 earnings summary
2 Oct, 2026Executive summary
Q3 revenue was ¥1.313bn, down 24.36% YoY; net loss attributable to shareholders was ¥211.95m and adjusted net loss was ¥212.91m.
9M revenue fell 34.26% YoY to ¥4.073bn; net loss attributable to shareholders was ¥388.81m, while adjusted net loss was ¥448.32m.
Results reflected business restructuring costs and losses, weaker-than-expected game and film projects, and lower revenue from existing games and film releases.
Financial highlights
9M operating revenue fell 34.26% YoY; operating costs declined 35.41% as revenue decreased.
9M attributable net loss was ¥388.81m versus net income of ¥614.71m a year earlier; adjusted loss was ¥448.32m versus adjusted net income of ¥458.00m.
9M operating cash flow was a ¥105.39m outflow, versus a ¥611.15m inflow in the prior-year period; cash and cash equivalents fell ¥377.25m.
Investing cash flow increased, driven mainly by proceeds from the disposal of the U.S. Universal film library assets, net of external investment; financing cash flow was a ¥1.308bn outflow.
Outlook and guidance
Game development, testing and launch preparations continue for Zhuxian World and Aihuan; Zhuxian World began a player test on Oct. 18, and Aihuan opened recruitment for its “Singularity Test.”
Film strategy remains focused on higher quality and lower volume, adapting to market changes and controlling project investment risk.
Latest events from Perfect World
- Revenue fell 38%, while asset-sale gains softened a loss-making H1.002624
Q2 2024 - Project write-downs and weaker content revenue drove a RMB1.288bn FY24 shareholder loss.002624
Q4 2024 - Q1 growth was led by Zhuxian World and film releases, with disposal gains lifting reported earnings.002624
Q1 2025 - Revenue and adjusted earnings rebounded, while a studio sale boosted reported profit.002624
Q2 2025 - Revenue recovered and earnings returned to profit, with NTE leading the 2026 growth agenda.002624
Q4 2025 - New game and film releases drove growth and a YTD return to profit.002624
Q3 2025 - Revenue and earnings declined sharply as game receipts fell and fewer films were released.002624
Q1 2026 - NTE billings topped RMB2bn, but launch costs and deferred revenue recognition drove an H1 loss.002624
Q2 2026