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Perfect World (002624) investor relations material
Perfect World Q3 2026 earnings summary
Complete event summary combining all related documents: earnings call transcript, report, and slide presentation.Executive summary
Q3 revenue was RMB2.36B, up 36.85% YoY; attributable net income was RMB505.6M, up 211.47%, while YTD revenue and net income declined 5.61% and 41.83%, respectively.
Neverness to Everness drove gaming growth and operating cash inflow; YTD results also reflected lower film revenue, weaker agency-game income, and the absence of prior-year disposal gains.
Financial highlights
Q3 adjusted attributable net income was RMB471.3M, up 185.49% YoY; YTD adjusted net income was RMB260.7M, down 46.04%.
YTD operating revenue was RMB5.11B versus RMB5.42B a year earlier; attributable net income was RMB387.1M versus RMB665.5M.
Total assets were RMB10.98B at quarter-end, up 4.92% from year-end; equity attributable to shareholders was RMB7.08B, down 0.66%.
Segment performance
YTD gaming revenue rose 7.09% to RMB4.79B, led by Neverness to Everness; lower revenue from Zhuxian World, CS:GO, and Dragon Oath 2: Flying Dragon War partly offset the growth.
YTD gaming attributable net income was RMB433.9M, down RMB283.0M YoY, largely reflecting prior-year one-time proceeds from the sale of the Chengfeng studio; adjusted gaming net income fell 28.7% to RMB390.4M.
Film revenue fell 66.58% to RMB306.9M YTD as fewer titles aired and generated recognized revenue; attributable net loss was RMB4.1M and adjusted net loss RMB29.8M.
- Revenue fell 38%, while asset-sale gains softened a loss-making H1.002624
Q2 2024 - Project write-downs and weaker content revenue drove a RMB1.288bn FY24 shareholder loss.002624
Q4 2024 - Fewer releases and maturing titles drove losses as new game tests moved forward.002624
Q3 2024 - Q1 growth was led by Zhuxian World and film releases, with disposal gains lifting reported earnings.002624
Q1 2025 - Revenue and adjusted earnings rebounded, while a studio sale boosted reported profit.002624
Q2 2025 - Revenue recovered and earnings returned to profit, with NTE leading the 2026 growth agenda.002624
Q4 2025 - New game and film releases drove growth and a YTD return to profit.002624
Q3 2025 - Revenue and earnings declined sharply as game receipts fell and fewer films were released.002624
Q1 2026 - NTE billings topped RMB2bn, but launch costs and deferred revenue recognition drove an H1 loss.002624
Q2 2026
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