Perfect World (002624) Q4 2025 earnings summary
Event summary combining transcript, slides, and related documents.
Q4 2025 earnings summary
2 Oct, 2026Executive summary
FY2025 revenue rose 19.55% to ¥6.66bn; attributable net income recovered to ¥730.9m from a ¥1.29bn loss, while adjusted net income was ¥564.5m.
Growth reflected game launches and ongoing esports contributions, improved film operations, and lower costs; non-recurring gains, including the sale of Chifeng Studio, also lifted reported earnings.
Q4 revenue was ¥1.24bn, attributable net income ¥65.3m, adjusted net income ¥81.3m, and operating cash flow ¥204.0m.
Financial highlights
FY2025 operating cash flow increased 89.57% YoY to ¥1.09bn; cash and cash equivalents rose ¥425.8m to ¥3.54bn.
Reported non-recurring gains totaled ¥166.4m, mainly from the Chifeng Studio disposal and government grants; adjusted net income was ¥564.5m.
Operating costs fell to ¥5.57bn from ¥5.94bn; selling, management, and R&D expenses declined 23.54%, 18.81%, and 15.70%, respectively.
Total assets were ¥10.47bn at year-end, down 7.89% YoY; attributable net assets increased 5.57% to ¥7.13bn.
Outlook and guidance
2026 priorities include deepening operations of existing games, advancing selected development projects, expanding overseas publishing, and exploring SLG and casual genres through smaller-scale investment.
NTE launched domestically on Apr. 23, 2026, and is scheduled for overseas release Apr. 29 across 180+ countries and regions on PC, Android, iOS, PS5, and Mac.
Planned esports events include CAC 2026 in Shanghai in May and DOTA2 The International in Shanghai in August; film plans emphasize selective production, short-form content, and AI-assisted cost and efficiency improvements.
Latest events from Perfect World
- Revenue fell 38%, while asset-sale gains softened a loss-making H1.002624
Q2 2024 - Project write-downs and weaker content revenue drove a RMB1.288bn FY24 shareholder loss.002624
Q4 2024 - Fewer releases and maturing titles drove losses as new game tests moved forward.002624
Q3 2024 - Q1 growth was led by Zhuxian World and film releases, with disposal gains lifting reported earnings.002624
Q1 2025 - Revenue and adjusted earnings rebounded, while a studio sale boosted reported profit.002624
Q2 2025 - New game and film releases drove growth and a YTD return to profit.002624
Q3 2025 - Revenue and earnings declined sharply as game receipts fell and fewer films were released.002624
Q1 2026 - NTE billings topped RMB2bn, but launch costs and deferred revenue recognition drove an H1 loss.002624
Q2 2026