Perfect World (002624) Q2 2024 earnings summary
Event summary combining transcript, slides, and related documents.
Q2 2024 earnings summary
2 Oct, 2026Executive summary
H1 2024 revenue fell 38.12% YoY to RMB2.76bn; attributable net loss was RMB176.86m, versus net profit of RMB379.93m a year earlier.
Results reflected declining receipts from mature games, limited new game launches, fewer film and TV releases, workforce optimization costs, and weaker-than-expected overseas testing for One Punch Man: World.
Financial highlights
Revenue was RMB2.76bn, down 38.12% YoY; operating costs were RMB2.86bn, while operating profit was RMB132.28m versus RMB440.51m in H1 2023.
Consolidated net loss was RMB122.22m; net loss attributable to shareholders was RMB176.86m, and adjusted attributable net loss excluding non-recurring items was RMB235.40m.
Operating cash flow was an outflow of RMB155.53m versus an inflow of RMB320.41m YoY; investing cash flow was an inflow of RMB994.11m, primarily reflecting film-slate asset-sale proceeds.
Non-recurring items included RMB315.99m in gains from the Universal Pictures film-slate disposal and RMB28.70m in net non-recurring asset-disposal losses, mainly from office lease exits.
Outlook and guidance
Priorities are tighter project selection, cost and process controls, and investment focused on core advantages, with a two-track game portfolio spanning MMO and card-game products.
Pipeline includes Where Winds Meet? No: planned titles include The World of Jade Dynasty, Jade Dynasty 2, Neverness to Everness, Shenmo Continent, and The Lord of the Rings? No: Million Arthur: Ring; launches and tests are planned across domestic and overseas markets.
Management expects the global, multi-platform strategy to deepen as new products launch; no quantified financial forecast was stated in the cited outlook.
Latest events from Perfect World
- Project write-downs and weaker content revenue drove a RMB1.288bn FY24 shareholder loss.002624
Q4 2024 - Fewer releases and maturing titles drove losses as new game tests moved forward.002624
Q3 2024 - Q1 growth was led by Zhuxian World and film releases, with disposal gains lifting reported earnings.002624
Q1 2025 - Revenue and adjusted earnings rebounded, while a studio sale boosted reported profit.002624
Q2 2025 - Revenue recovered and earnings returned to profit, with NTE leading the 2026 growth agenda.002624
Q4 2025 - New game and film releases drove growth and a YTD return to profit.002624
Q3 2025 - Revenue and earnings declined sharply as game receipts fell and fewer films were released.002624
Q1 2026 - NTE billings topped RMB2bn, but launch costs and deferred revenue recognition drove an H1 loss.002624
Q2 2026