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Gamethrill (THRILL) Q1 2025 earnings summary

Event summary combining transcript, slides, and related documents.

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Q1 2025 earnings summary

6 Jun, 2025

Executive summary

  • Q1 2025 net revenue was 1.4 MSEK, down from 1.7 MSEK in Q1 2024, mainly due to currency effects despite stable sales in core products.

  • EBITDA for Q1 2025 was -0.3 MSEK, compared to -0.1 MSEK in Q1 2024; net result was -356,770 SEK versus -339,050 SEK year-over-year.

  • Kwizit reached a key development milestone and was launched in Sweden without marketing, with plans for gradual global rollout.

  • Wurm Online maintained a stable player base, but revenue declined due to weaker exchange rates for EUR and USD.

Financial highlights

  • Net revenue for Q1 2025: 1.4 MSEK (Q1 2024: 1.7 MSEK); EBITDA: -0.3 MSEK (Q1 2024: -0.1 MSEK).

  • Operating result after financial items: -0.4 MSEK (Q1 2024: -0.3 MSEK); net result per share: -0.01 SEK (unchanged year-over-year).

  • Total assets at quarter-end: 6.7 MSEK; equity ratio: 79.0%.

  • Cash flow from operations after working capital changes: -5,744 SEK; cash at period end: 3.4 MSEK.

  • Investment in financial assets: -1.0 MSEK during Q1 2025.

Outlook and guidance

  • Focus remains on long-term value creation, cost efficiency, and scaling new products like Kwizit.

  • Marketing for Kwizit is planned for upcoming quarters, with a strategy to ensure all revenue-generating features are in place before scaling.

  • Continued development and strengthening of Wurm Online with an updated roadmap.

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