Gamethrill (THRILL) Q2 2024 earnings summary
Event summary combining transcript, slides, and related documents.
Q2 2024 earnings summary
13 Jun, 2025Executive summary
Q2 2024 net revenue was 1.4 MSEK, down from 1.6 MSEK in Q2 2023, with EBITDA at -0.4 MSEK versus -0.1 MSEK year-over-year.
Result after financial items was -0.6 MSEK, compared to -0.3 MSEK in Q2 2023; net result for the period was -631,081 SEK.
Key milestones included the launch of Wurm Online's Guidence expansion and progress in developing the new game Kwizit.
Lower event activity and increased development costs for Kwizit negatively impacted quarterly results.
Financial highlights
Q2 2024 total revenue: 1.5 MSEK (Q2 2023: 1.6 MSEK); EBITDA: -0.4 MSEK (Q2 2023: -0.1 MSEK).
Result after financial items: -0.6 MSEK (Q2 2023: -0.3 MSEK); net result per share: -0.02 SEK (Q2 2023: -0.01 SEK).
Cash and cash equivalents at period end: 3.8 MSEK (Q2 2023: 5.3 MSEK).
Equity ratio at 80.4% (Q2 2023: 83.2%).
Operating cash flow for Q2 2024 was -440,216 SEK.
Outlook and guidance
Management expects growth in premium players for Wurm Online following the Guidence expansion.
Anticipates further milestones for Kwizit and continued focus on product development.
Latest events from Gamethrill
- First annual profit achieved in 2025, with strong Q4 and growth initiatives for 2026.THRILL
Q4 202523 Feb 2026 - Q3 2025 saw stable revenue, cost cuts, and growth focus on Kwizit and Wurm Online.THRILL
Q3 202524 Nov 2025 - Revenue stable at 1.4 MSEK; Kwizit launched; focus on growth and Wurm Online stability.THRILL
Q2 202522 Aug 2025 - Revenue declined and losses persisted, but new product launches aim to drive future growth.THRILL
Q3 202413 Jun 2025 - Revenue declined and losses widened in Q1 2025, with Kwizit launching in Sweden.THRILL
Q1 20256 Jun 2025 - Wurm Online's record sales and user growth fueled Q4 gains as Game Chest eyes 2025 expansion.THRILL
Q4 20245 Jun 2025