Gamethrill (THRILL) Q2 2025 earnings summary
Event summary combining transcript, slides, and related documents.
Q2 2025 earnings summary
22 Aug, 2025Executive summary
Achieved net revenue of 1.4 MSEK and a net result of -0.4 MSEK for Q2 2025, in line with Q2 2024 figures.
Launched Kwizit in Sweden via soft launch, focusing on optimizing functionality and analyzing user behavior.
Rebranded to Gamethrill AB and began trading under the new name on Nordic SME.
Wurm Online continues to provide stable revenue through a loyal player base and ongoing content development.
Financial highlights
Net revenue for Q2 2025 was 1.4 MSEK, unchanged from Q2 2024.
EBITDA for Q2 2025 was -0.4 MSEK, flat year-over-year.
Net result for Q2 2025 was -0.4 MSEK, an improvement from -0.6 MSEK in Q2 2024.
Total assets increased to 6.2 MSEK from 6.0 MSEK at year-end 2024.
Cash and cash equivalents at period end were 2.5 MSEK, down from 4.4 MSEK at year-end 2024.
Outlook and guidance
Focus remains on further developing Kwizit, expanding its audience, and introducing monetization models.
Insights from the Swedish soft launch will guide future scaling and international expansion.
Continued management and development of Wurm Online to support long-term growth.
Latest events from Gamethrill
- First annual profit achieved in 2025, with strong Q4 and growth initiatives for 2026.THRILL
Q4 202523 Feb 2026 - Q3 2025 saw stable revenue, cost cuts, and growth focus on Kwizit and Wurm Online.THRILL
Q3 202524 Nov 2025 - Revenue declined and losses persisted, but new product launches aim to drive future growth.THRILL
Q3 202413 Jun 2025 - Q2 2024 revenue declined and losses deepened, but product development milestones were achieved.THRILL
Q2 202413 Jun 2025 - Revenue declined and losses widened in Q1 2025, with Kwizit launching in Sweden.THRILL
Q1 20256 Jun 2025 - Wurm Online's record sales and user growth fueled Q4 gains as Game Chest eyes 2025 expansion.THRILL
Q4 20245 Jun 2025