Gamethrill (THRILL) Q1 2026 earnings summary
Event summary combining transcript, slides, and related documents.
Q1 2026 earnings summary
28 May, 2026Executive summary
Q1 2026 showed improvement over Q1 2025, with a positive result after financial items, reflecting cost reductions and focused development efforts.
Wurm Online remains a core product, generating recurring revenue and benefiting from a loyal player base and strong brand.
Kwizit focused on product development and AI-driven features, preparing for broader market introduction and international scaling.
Financial highlights
Total Q1 2026 revenue was 1.6 MSEK, up from 1.5 MSEK in Q1 2025.
EBITDA for Q1 2026 was 0.1 MSEK, compared to -0.3 MSEK in Q1 2025.
Net result after financial items was 0.1 MSEK, up from -0.4 MSEK year-over-year.
Earnings per share for Q1 2026 was 0.00 SEK, compared to -0.01 SEK in Q1 2025.
Cash and cash equivalents at period end were 2.7 MSEK, down from 3.4 MSEK at Q1 2025 end.
Outlook and guidance
The company aims to build on profitability, continue developing Wurm Online, and advance Kwizit toward a broader launch.
AI integration and internationalization are expected to drive future growth for Kwizit.
Latest events from Gamethrill
- First annual profit achieved in 2025, with strong Q4 and growth initiatives for 2026.THRILL
Q4 202523 Feb 2026 - Q3 2025 saw stable revenue, cost cuts, and growth focus on Kwizit and Wurm Online.THRILL
Q3 202524 Nov 2025 - Revenue stable at 1.4 MSEK; Kwizit launched; focus on growth and Wurm Online stability.THRILL
Q2 202522 Aug 2025 - Revenue declined and losses persisted, but new product launches aim to drive future growth.THRILL
Q3 202413 Jun 2025 - Q2 2024 revenue declined and losses deepened, but product development milestones were achieved.THRILL
Q2 202413 Jun 2025 - Revenue declined and losses widened in Q1 2025, with Kwizit launching in Sweden.THRILL
Q1 20256 Jun 2025 - Wurm Online's record sales and user growth fueled Q4 gains as Game Chest eyes 2025 expansion.THRILL
Q4 20245 Jun 2025