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Gamethrill (THRILL) Q1 2026 earnings summary

Event summary combining transcript, slides, and related documents.

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Q1 2026 earnings summary

28 May, 2026

Executive summary

  • Q1 2026 showed improvement over Q1 2025, with a positive result after financial items, reflecting cost reductions and focused development efforts.

  • Wurm Online remains a core product, generating recurring revenue and benefiting from a loyal player base and strong brand.

  • Kwizit focused on product development and AI-driven features, preparing for broader market introduction and international scaling.

Financial highlights

  • Total Q1 2026 revenue was 1.6 MSEK, up from 1.5 MSEK in Q1 2025.

  • EBITDA for Q1 2026 was 0.1 MSEK, compared to -0.3 MSEK in Q1 2025.

  • Net result after financial items was 0.1 MSEK, up from -0.4 MSEK year-over-year.

  • Earnings per share for Q1 2026 was 0.00 SEK, compared to -0.01 SEK in Q1 2025.

  • Cash and cash equivalents at period end were 2.7 MSEK, down from 3.4 MSEK at Q1 2025 end.

Outlook and guidance

  • The company aims to build on profitability, continue developing Wurm Online, and advance Kwizit toward a broader launch.

  • AI integration and internationalization are expected to drive future growth for Kwizit.

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