Gamethrill (THRILL) Q4 2024 earnings summary
Event summary combining transcript, slides, and related documents.
Q4 2024 earnings summary
5 Jun, 2025Executive summary
Q4 2024 net revenue rose 11% year-over-year to 3.0 MSEK, driven by strong Wurm Online performance and successful Black Friday campaign.
EBITDA for Q4 2024 reached 0.9 MSEK, up from 0.7 MSEK in Q4 2023; net income improved to 825,274 SEK.
Wurm Online saw a 31% sales increase in November and a 22% rise in active players compared to the prior year.
Kwizit, the company's first mobile game, launched in public beta at year-end, with full launch planned for 2025.
Financial highlights
Q4 2024 total revenue: 3.1 MSEK (Q4 2023: 2.7 MSEK); full-year 2024: 8.0 MSEK (2023: 7.8 MSEK).
Q4 2024 EBITDA: 0.9 MSEK (Q4 2023: 0.7 MSEK); full-year EBITDA: 0.1 MSEK (2023: 0.1 MSEK).
Q4 2024 net income: 825,274 SEK (Q4 2023: 517,519 SEK); full-year net loss reduced to -543,484 SEK (2023: -1,033,902 SEK).
Cash and cash equivalents at year-end: 4.5 MSEK (2023: 5.0 MSEK).
Equity ratio at year-end: 81.8% (2023: 81.5%).
Outlook and guidance
Focus for 2025 is on continued Wurm Online development and full launch of Kwizit.
Company aims to achieve profitability through ongoing product expansion and user growth.
Latest events from Gamethrill
- First annual profit achieved in 2025, with strong Q4 and growth initiatives for 2026.THRILL
Q4 202523 Feb 2026 - Q3 2025 saw stable revenue, cost cuts, and growth focus on Kwizit and Wurm Online.THRILL
Q3 202524 Nov 2025 - Revenue stable at 1.4 MSEK; Kwizit launched; focus on growth and Wurm Online stability.THRILL
Q2 202522 Aug 2025 - Revenue declined and losses persisted, but new product launches aim to drive future growth.THRILL
Q3 202413 Jun 2025 - Q2 2024 revenue declined and losses deepened, but product development milestones were achieved.THRILL
Q2 202413 Jun 2025 - Revenue declined and losses widened in Q1 2025, with Kwizit launching in Sweden.THRILL
Q1 20256 Jun 2025