Gamethrill (THRILL) Q3 2025 earnings summary
Event summary combining transcript, slides, and related documents.
Q3 2025 earnings summary
24 Nov, 2025Executive summary
Focus on building a foundation for interactive entertainment, with Kwizit as the main growth driver and Wurm Online providing stable revenue through a loyal player base.
Continued operational efficiency efforts, including cost reductions expected to lower annual expenses by 0.5 MSEK starting Q4.
Major content update and limited-time campaigns launched in Wurm Online to boost engagement and recurring revenue.
Financial highlights
Net revenue for Q3 2025 was 1.5 MSEK, down from 1.6 MSEK in Q3 2024.
EBITDA for Q3 2025 was -0.3 MSEK, unchanged from Q3 2024.
Net result for Q3 2025 was -0.3 MSEK, an improvement from -0.4 MSEK in Q3 2024.
Cash and cash equivalents at period end were 2.25 MSEK, down from 3.56 MSEK a year earlier.
Outlook and guidance
Ongoing focus on cost efficiency, product development, and gradual introduction of monetization models in Kwizit.
Balanced approach between maintaining stable revenues from Wurm Online and pursuing growth opportunities with Kwizit.
Latest events from Gamethrill
- First annual profit achieved in 2025, with strong Q4 and growth initiatives for 2026.THRILL
Q4 202523 Feb 2026 - Revenue stable at 1.4 MSEK; Kwizit launched; focus on growth and Wurm Online stability.THRILL
Q2 202522 Aug 2025 - Revenue declined and losses persisted, but new product launches aim to drive future growth.THRILL
Q3 202413 Jun 2025 - Q2 2024 revenue declined and losses deepened, but product development milestones were achieved.THRILL
Q2 202413 Jun 2025 - Revenue declined and losses widened in Q1 2025, with Kwizit launching in Sweden.THRILL
Q1 20256 Jun 2025 - Wurm Online's record sales and user growth fueled Q4 gains as Game Chest eyes 2025 expansion.THRILL
Q4 20245 Jun 2025