Gamethrill (THRILL) Q4 2025 earnings summary
Event summary combining transcript, slides, and related documents.
Q4 2025 earnings summary
23 Feb, 2026Executive summary
Achieved first-ever positive annual result, signaling improved financial sustainability and readiness for growth.
Q4 2025 saw strong performance, with significant contributions from a successful Black Friday campaign and ongoing engagement in Wurm Online.
Kwizit advanced toward commercialization, with new game modes and AI-driven development enhancing retention and efficiency.
Financial highlights
Q4 2025 net revenue: 3.1 MSEK (up from 2.9 MSEK in Q4 2024); full-year 2025: 7.5 MSEK (7.7 MSEK in 2024).
Q4 2025 EBITDA: 1.4 MSEK (0.8 MSEK in Q4 2024); full-year 2025 EBITDA: 0.4 MSEK (-0.1 MSEK in 2024).
Q4 2025 net income: 1.3 MSEK (0.7 MSEK in Q4 2024); full-year 2025 net income: 0.2 MSEK (-0.7 MSEK in 2024).
Cash and cash equivalents at year-end: 3.5 MSEK (4.4 MSEK at end of 2024).
Outlook and guidance
Cost efficiency measures and a more effective development model are expected to have full impact in 2026.
Ambition for a broad launch of Kwizit in 2026, either independently or with partners.
Latest events from Gamethrill
- Q3 2025 saw stable revenue, cost cuts, and growth focus on Kwizit and Wurm Online.THRILL
Q3 202524 Nov 2025 - Revenue stable at 1.4 MSEK; Kwizit launched; focus on growth and Wurm Online stability.THRILL
Q2 202522 Aug 2025 - Revenue declined and losses persisted, but new product launches aim to drive future growth.THRILL
Q3 202413 Jun 2025 - Q2 2024 revenue declined and losses deepened, but product development milestones were achieved.THRILL
Q2 202413 Jun 2025 - Revenue declined and losses widened in Q1 2025, with Kwizit launching in Sweden.THRILL
Q1 20256 Jun 2025 - Wurm Online's record sales and user growth fueled Q4 gains as Game Chest eyes 2025 expansion.THRILL
Q4 20245 Jun 2025