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Gamethrill (THRILL) investor relations material

Gamethrill Q2 2026 earnings summary

Complete event summary combining all related documents: earnings call transcript, report, and slide presentation.
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Q2 2026 earnings summary23 Aug, 2026

Executive summary

  • Q2 2026 focused on cost control and product development, with results after financial items in line with the same quarter last year and lower cost levels.

  • Total revenues for Q2 2026 were 1.1 MSEK, down from 1.5 MSEK in Q2 2025; result after financial items was -0.4 MSEK, unchanged year-over-year.

  • Wurm Online celebrated its 20th anniversary with special events, maintaining a loyal player base and recurring revenues.

  • Development of Kwizit focused on technology, gameplay, and user feedback to identify improvement areas.

Financial highlights

  • Q2 2026 net sales: 1.1 MSEK (Q2 2025: 1.5 MSEK); EBITDA: -0.4 MSEK (Q2 2025: -0.4 MSEK); net result: -0.4 MSEK (Q2 2025: -0.4 MSEK).

  • Accumulated result improved to -0.3 MSEK for H1 2026 (H1 2025: -0.7 MSEK).

  • Balance sheet total at Q2 2026: 6.7 MSEK; equity ratio: 82.8%.

  • Earnings per share for Q2 2026: -0.01 SEK (Q2 2025: -0.01 SEK).

  • Cash and cash equivalents at period end: 2.6 MSEK.

Outlook and guidance

  • Management emphasizes ongoing cost discipline and product development as key priorities.

  • Future performance is subject to market conditions and factors outside company control.

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Frequently asked questions

Game Chest Group AB is a Sweden-based company operating in the digital entertainment sector. The company focuses on the development, acquisition, and management of subscription-based services and e-commerce platforms related to gaming and digital content. Its portfolio includes services that provide gamers with access to digital games, software, and other entertainment-related products. The company is headquartered in Stockholm, Sweden, and its shares are listed on the Spotlight Stock Market.